Volume Shader Android app icon Free on Google Play

Volume Shader for Android

The viral GPU test. Now native.

The same Mandelbulb stress test people use to compare phones, rebuilt in Kotlin and OpenGL ES for smoother controls and fewer freezes.

  • No account needed
  • Optional non-interruptive ads
  • Scores stay on your phone
Volume Shader Mandelbulb brand mark

Built for the phones that made the test go viral

Millions of people already know Volume Shader BM in the browser. The Android app keeps that identity and replaces the old WebView wrapper with a dedicated graphics thread, so the interface stays responsive while the GPU is under load.

  • Native OpenGL ES renderer, not a Chromium WebView
  • Drag to rotate, pinch to zoom, two-finger pan
  • Complexity levels from Simple to Extreme
  • Run times of 30 seconds, 1 minute, or Forever
  • Save and share your FPS score

What's inside the app

Four tabs, one download. The benchmark comes first, and everything else is built around checking a phone you already own or one you are about to buy.

Test

Volume Shader BM first, plus CPU, memory, storage, and more GPU checks.

Device

CPU, GPU, RAM, display, battery, and network at a glance.

Inspect

Guided hardware checks that help used-phone buyers spot problems.

Utils

Compass, level, GPS speedometer, ruler, stopwatch, sound meter, and more.

Screens from the Android app

The same four tabs you get after install. Tap any screenshot to open it full size.

Screenshots were captured on a real device running Volume Shader 2.0.

Same rules when you compare phones

Use the same complexity level and the same run time on every device. Standard is the everyday pick, while Extreme can crush entry-level GPUs.

Scores are real timed measurements such as FPS, operations per second, and MB/s. They are not marketing points.

  • Match the complexity level
  • Match the run time
  • Let the phone cool down first
  • Close background apps

Your scores stay on your phone

No account. Benchmark scores stay on device and are not uploaded for advertising. The free app may show optional AdMob ads (banner and native cards) outside GPU sessions; where required, Google’s UMP consent form applies, and Settings can include Manage ads privacy. Camera, microphone, and location are only requested when you open a tool that needs them, and that data is processed on your device.

Read the full privacy policy

Android app questions

Yes. Volume Shader BM is the same viral workload, implemented natively on Android instead of running through the browser.

Yes. If you already have the Volume Shader app installed from Google Play, the new release updates over it on the same Play account.

The previous release relied on WebView and WebGL, so heavy GPU work could block the interface thread. The new app renders on a dedicated graphics thread instead.

No. The benchmark and device information work without camera, microphone, or location. Those permissions are optional and only used by specific Inspect and Utils tools.

Yes. The free app may show optional, non-interruptive AdMob ads (a small banner and native cards) on Device, Test History, Utils, and Inspect. Ads are not shown during GPU sessions, while a benchmark is running, on the result sheet, on Settings, or on live hardware-check overlays. Where required, you can manage personalization through Google’s consent form or Manage ads privacy in Settings.

Local history and score sharing are in the app today. Online leaderboards are planned alongside the site, and they are not required to run the test.

Not at all, but the browser test stays free and works on any device with WebGL. Many people run the web test first and install the app when they want the native version.

Volume Shader Android app icon

Install Volume Shader

Free on Google Play. If an earlier version is already installed, this updates over it.